General Rules

Field Rules

Parking is allowed along the entrance road to the field. Please allow enough room for vehicles to enter/leave the field and keep the road open so that Emergency vehicles can get in or out in the event of an Emergency. Please be courteous to others when parking and stay in the same general orientation as the rest of the vehicles allowing room to move freely. Parallel parking is prohibited. Designated parking areas will be set up and will be clearly marked for the event.

Everyone attending the field (playing or not) is expected to police his or her own trash. There will be portable latrines on the field during the event. They will be located in the common area between parking and Chrono. If you need to relieve yourself please leave the field of play and utilize the latrines. This is important to the health of your fellow players and for the health of the local wildlife as well as the prevention of diseases caused by bites from bugs and parasites that feed on human/animal waste. DO NOT RELIEVE YOURSELF IN THE FIELD OF PLAY!! NOONE WANTS TO WALK, SIT, STAND OR CRAWL THROUGH HUMAN WASTE! ANYONE CAUGHT DOING SO WILL BE ASKED TO LEAVE THE EVENT.

Players MUST wear proper eye protection during every scenario AT ALL TIMES. There is no acceptable reason to remove your face mask or goggles in the field of play. You don't have to protect the rest of your face or head, but you must protect your eyes. Full seal goggles, sealing ballistic glasses, paintball style masks and wire mesh sensei style masks are approved for use. SHOOTING GLASSES ARE PROHIBITED ON AFA FIELD! If you are not sure about a particular piece of eye protection please get with an AFA member.

 

 

GENERAL GAME RULES

All players and/or teams MUST read and sign a Waiver form before being granted access to the field of play. Waiver forms can be obtained at the Chrono Table. You can also download a Waiver via the AFA Message Board here:  Field Waiver . If you do not have a signed Waiver you will not be allowed to play. NO EXCEPTIONS!!

You are responsible for calling your own hits. We work on the honor system and trust everyone to truthfully register when and where they are hit.

During a game if a player is eliminated from the game, that player must immediately shout "HIT or DEAD!!", produce an orange/red death-rag so that is easily visible to other players, and walk quietly back to Re-spawn, with the death-rag visible at all times. Please do not talk to others until you reach the staging area, and even then, please keep your voice down.

Remember, dead men don't talk! Do not talk to other players still in the game as you walk from the battle area. Giving away opposing team member's positions is not fair or acceptable.

If you manage to get to within 15 feet or less of another player, and they are not actively firing at you, or possibly even pointing their gun at you, it is polite and customary to say "BANG!", to eliminate the other player. If the other player does not accept the Elimination, and raises their gun to shoot, you have every right to let them have it at close range.....which WILL hurt a lot!

Use of white BBs is basically a standard, but feel free to use whatever brand or color of BB that you wish.

Please be conscious of where you point your gun before and after a scenario. Pointing your gun at someone close to you, intentionally, or unintentionally, known as "flagging" is not permitted. You have been warned! :-)

The sport of Airsoft is meant to be fun. People of all ages visit AFA Field every week. Every player is expected to conduct themselves in a polite and professional manner. Foul language and poor sportsmanship will not be tolerated. We ask that any issues or concerns be addressed out of the field of play. Yelling, screaming, finger pointing, taunting, accusations of cheating or any other type of on field conduct that is considered unsportsmanlike will be grounds for your removal from the game. Continued issues will be grounds for removal from the field. AFA Field is a private field hosted on Private Property. Allied Forces Airsoft and the owners of the Property on which AFA host events reserve the right to refuse entrance to anyone they/we feel may be a nuisance or danger to others or themselves.

 

EVENT RULES

Weapon & Equipment Rules

The sport of Milsim Airsoft by design is made to simulate actual military situations and scenarios. We feel that it is important to keep the realism of the sport intact. For Behind Enemy Lines we require that you stay within the confines of the kit and load out that your character or weapon type emulate. In other words, a saw gunner is a saw gunner. A rifleman is a rifleman, etc. A player carrying an M-4 with a box magazine is not allowed in the same way that a sniper is not allowed to carry a fully automatic sniper rifle. If you have any questions please ask an AFA member or official on the field.

No homemade land mine or other explosive BB devices that have not been cleared by a gun tech. This rule includes smoke grenades. Basically, if it creates a spark and/or fire or is incendiary in any way, it must be cleared. NO EXCEPTIONS!!

FPS Limits

FPS rules measured with .25g bb's

400 FPS Limit on all Assault Rifles

450 FPS Limit on all Heavy Support Weapons

500 FPS Limit on all Designated Marksman Rifles

600 FPS Limit on all Sniper Rifles

ASSAULT RIFLES - No MED*. No Restrictions (unless otherwise specified). Players within point blank range (15 feet or less) should use the BANG rule.

HEAVY SUPPORT WEAPONS - 50 foot MED. Must be a replica of a real world heavy support weapon (no M4s with box magazines).

DMRs - 50 foot MED. Must be permanently fixed to semi only.

Sniper Rifles - 75 foot MED. Bolt-action rifles only.

*MED = Minimum Engagement Distance (Player May not shoot if closer than specified MED)

Uniform Requirements

Insurgent Team:

1. Top/Shirt - Any Civilian attire is permitted. Loose fitting long sleeve shirts and jackets are encouraged. No Camo patterns allowed!!

2. Pants/Shorts - Woodland BDU, OD Green, Blue Jeans or colored pants/slacks.

3. Head Gear - No military helmets, boonies or contractor style caps allowed. Ball caps, Shemaghs, etc. are allowed.

There are no restrictions to tactical vests and gear as long as the player is clearly identifiable.

U.S. Team:

Army ACU, 3 Color Desert, Marine Marpat, Woodland BDU and Multicam patterns are allowed. Other patterns such as Flecktarn, Cadpat etc. can be used as well.

There are no restrictions to tactical vests and gear as long as the player is clearly identifiable.

Medic/Hit Rules

Insurgent Team:

If you are a member of the Insurgent Team and you are hit ANYWHERE, you must immediately Call the hit, produce your Death Rag and sit down where you are. At that time a 5 minute clock begins to tick. You can call for a medic, be moved to a safe area, bandaged by a Medic and then immediately return to the fight. The designated Medics will have a roll of masking tape that will be used to signify that you have been healed. You must remain where you are until you are helped by a Medic. If you receive no help within 5 minutes you have bled out and must return to re-spawn. You CAN NOT defend yourself while bleeding out. If you are hit ANYWHERE a second time, you are dead and must return to re-spawn.

 Gun hits DO NOT count. A solid ricochet (a hit off a hard surface that then contacts the player) counts.

Rubber Knife: One touch, you’re dead. (DO NOT stab or poke the player with the rubber knife, a light touch will affect the same consequence. In such instance, “killed” player is obligated to comply QUIETLY.

Any head shot from the base of the neck up is a fatal wound. A fatal wound cannot be healed. If you are fatally wounded, you must declare yourself dead immediately, go to the re-spawn area and wait 5 minutes before returning to the fight.

U.S. Team:

If you are a member of the U.S. Team and you are hit ANYWHERE, you must call for a "Medic". A squad Medic must then locate you, move you to a safe area, bandage your injury and allow you to return to the fight. You must remain where you are until you are helped by a medic. If you receive no help within 5 minutes you have bled out and must put on a death rag and return to re-spawn. The U.S. Medics will have a roll of masking tape that will be used to signify that you have been healed. If you are hit ANYWHERE a second time, you are dead and must return to re-spawn.

If healing you where you are is not practical, the Medic may opt to move you to a Casualty Collection Point (CCP) so that he can get to other wounded soldiers. At that time your clock stops. You can no longer bleed out. You are considered stable for Medevac. A healthy Soldier will then request a Medevac Mission via radio. If you are moved to the CCP you CAN NOT defend yourself. A Blackhawk Helicopter (simulated) must then extract you and successfully transport you back to the FOB (Forward Operating Base) or designated re-spawn where you are healed. Your Commander will then have to make the decision whether or not to fly you back to the AO or make you walk back.

 Gun hits DO NOT count. A solid ricochet (a hit off a hard surface that then contacts the player) counts.

Rubber Knife: One touch, you’re dead. (DO NOT stab or poke the player with the rubber knife, a light touch will affect the same consequence. In such instance, “killed” player is obligated to comply QUIETLY.

Any head shot from the base of the neck up is a fatal wound. A fatal wound cannot be healed. If you are fatally wounded, you must declare yourself dead immediately.

RULES OF ENGAGEMENT

The rules of engagement for this event can be found in the official team Forums. The first Scenario and mission objectives for each team will be revealed in the same way October 1st. This will give each team to pre-plan their movements and strategies.

GOOD LUCK!!